You still visit locations from the original game like Pravoka Seaport and the Western Keep, but their designs are inspired by other Final Fantasy games. Afterward, I cheated and watched a YouTube video and realized just how far the devs went to replicate the setting of FF1 while putting their own spin on it. Since I didn’t remember the plot of the original Final Fantasy, the significance of some of the events in Stranger of Paradise was lost on me. Of course, things get complicated once the thought finally hits him. Jack somehow doesn’t realize that it’s weird that the guy has his last name and promptly dismisses the whole idea. On his way to the inn, Princess Sarah asks them to look for a Knight named Garland that left a decade before to attempt the same mission. Jack absolutely cannot stand Chaos, so he’s down. The King sends them on a mission to the Chaos Shrine. There’s no wind-up to this, so just immediately accept it and move on. The gist of this game is that three dudes, Jack Garland, Ash, and Jed, have some crystal orbs, which the King of Cornelia believes marks them as the Warriors of Light. ![]() Then, it just kinda starts, and you’ll feel like you missed about 30 minutes or so of exposition. There’s a random cutscene showing a big scary dude killing soldiers. This game has one of the most lackadaisical beginnings I’ve ever seen. But, despite that, I just remembered “something… something… crystals?” ![]() I even recall playing the remake that was included as part of Final Fantasy Origins for PS1 and took a peek at Final Fantasy I & II: Dawn of Souls for GBA. ![]() I played FF1 in the halcyon days before games had to be chewed, disgested, and spit up on social media and found it to be okay. Don’t remember it? That’s fine, me neither. So Stranger of Paradise is a riff on the story that started it all.
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